Speakers
David ______ ______
Senior Game Designer, Ubisoft Shanghai
Started in Quality Assurance at Blizzard Entertainment in 1998. Moved into Level Design in 1999 working on Starcraft for the N64, then made Starcraft triggers maps for their customer support program. David _____ created many levels and helped craft the game design for the Warcraft III campaign (my most popular level was The Culling of Stratholme) as well as its expansion, Warcraft III: The Frozen Throne. He also created about 30 quests for World of Warcraft before leaving for Oddworld Inhabitants. There he primarily worked on designing and implementing the gameplay for several boss fights. Then worked on the Da Vinci Code video game at The Collective where He wrote the dialogue for the game, crafted nearly all of the puzzles and designed about half the levels. He spent some time working on Silent Hill V’s early gameplay systems before left to work at SuperVillain Studios working on designing a new IP for the Wii Nowhe at working Ubisoft Shanghai.
Lecture: Cultural Philosophies of Game Design
Summary: Not all games fall into these categories, but as a general rule most games are created using philosophies that are specific to areas of the world. American, French, British, Japanese, Chinese and Korean. I only want to talk about design philosophies I have experience with so I will limit this (in order of knowledge) to American, French and Japanese design philosophies.
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